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Old Dec 12, 2005, 06:34 PM // 18:34   #21
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Quote:
Originally Posted by Deadlyjunk
The only ranger interrupt that's broken in my opinion is Distracting Shot. Think about it: it can be used from outside casting range immediately, it interrupts within 0.5 secs of it being used and disables. Now compare it to the warrior counterpart: Disrupting Chop.Disrupting Chop needs you in melee range, with adrenaline in reserve to do the same thing. And despite all that, loads of people still use it. To give you an idea of how broken it is...
Well to prevent Distracting shot from being broken, they add in the flight time of the arrow, so it takes 1/4 of a second to fire it, but then the arrow is in the air for the normal amount of time. It doesn't move any faster. To make flight time minimal, a ranger would use a half moon, short bow, or some other bow that shoots arrows that move as fast.
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Old Dec 12, 2005, 07:15 PM // 19:15   #22
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Originally Posted by Sol_Vie
Well to prevent Distracting shot from being broken, they add in the flight time of the arrow, so it takes 1/4 of a second to fire it, but then the arrow is in the air for the normal amount of time. It doesn't move any faster. To make flight time minimal, a ranger would use a half moon, short bow, or some other bow that shoots arrows that move as fast.
Read the wind + favorable winds + dis shot... insta hit even with a longbow
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Old Dec 12, 2005, 08:09 PM // 20:09   #23
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Originally Posted by twicky_kid
because its a 1/4 casting with 10 fast cast being interrupted while its not even being cast. that's why i feel this is wrong.

in que is not in use its waiting to be used. i have never seen another post about this and would like to know what everyone thinks about it.
I agree with what others said, you are telegraphing your moves to your opponent. Top that off with an interrupter who's watching the toon and not the skill window and even a quick casting skill or spell can be interrupted.
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Old Dec 12, 2005, 08:21 PM // 20:21   #24
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Ok, so you're mad because an Interupt worked?

Lets think about that for a second. Its a skill that is meant to stop, disable or prevent something from happening. Case in point, you had started a touch skill, were in the process of getting to your target and you were "interupted" from doing so.

And them being able to interupt you, with an interupt ability, is broken?

And how is that again exactly? Also, werent you also the one who started the last "Ranger Interupts are broken" thread a few months ago?

Last edited by Arcanis the Omnipotent; Dec 12, 2005 at 08:26 PM // 20:26..
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Old Dec 12, 2005, 09:23 PM // 21:23   #25
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Originally Posted by Arcanis the Omnipotent
Ok, so you're mad because an Interupt worked?

Lets think about that for a second. Its a skill that is meant to stop, disable or prevent something from happening. Case in point, you had started a touch skill, were in the process of getting to your target and you were "interupted" from doing so.

And them being able to interupt you, with an interupt ability, is broken?

And how is that again exactly? Also, werent you also the one who started the last "Ranger Interupts are broken" thread a few months ago?
my only problem with this is that you can interrupt a skill that is not even being used. when i activate a touch skill it moves with in range to be able to cast. while i am moving the spell is in que. if i am hit with an interrupt while i'm moving the skill is interrupted and starts recharging again.

not mad at being interrupted i mean come on. anyone that plays pvp knows that you are going to be interrupted from time to time.

why should you be able to interrupt a skill that is not even being used? i am the only that thinks that is a little "broken?"
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Old Dec 12, 2005, 10:38 PM // 22:38   #26
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Because the 1/4 second casting time is the OPTIMAL casting time, assuming you are within range and have no hexes to slow you down. The moment you hit the button is when casting starts, if you're not in range then the time it takes to get within range is part of the casting time and increases your chance of being interrupted buy a ranger/etc that notices what you are up to. Any skill from a ranger/warrior/mesmer/ele/etc that interrupts/knocks you down would have interrupted you.
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Old Dec 12, 2005, 10:45 PM // 22:45   #27
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I think what you keep brushing aside, Twicky, is that you were in-fact using the skill. It may not have been in the process of the casting animation (if it was too short for the bar to come up), but you already activated the skill. Its true your character needed to run into range, but instead of physically maneuvering your character there yourself, you hit the skill and let the game take you there. That little bit of difference in the play style here is key. If you think that should be different, then fine. However, you continue to not acknowledge posters who try to explain this phenomenon to you. There are ways to avoid what happened to you; if you don't think those ways should be neccessary, try to hammer that point instead of continuously repeating what you said in post one.

Also, this has nothing to do with rangers specifically. The only reason they were brought up, I'm sure, is because they have more skill interrupts than mesmers.
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Old Dec 12, 2005, 10:52 PM // 22:52   #28
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Quote:
Originally Posted by twicky_kid
my only problem with this is that you can interrupt a skill that is not even being used. when i activate a touch skill it moves with in range to be able to cast. while i am moving the spell is in que. if i am hit with an interrupt while i'm moving the skill is interrupted and starts recharging again.
Then why are you complaining about Ranger interrupts specifically? The same thing could have happened to you with Leech Signet.
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Old Dec 12, 2005, 11:02 PM // 23:02   #29
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Look at it this way: it's encouraging you to move yourself instead of letting the game try to do it for you, which is a good practice to get into because this game's obstacle navigation AI is possibly the worst I have ever seen.
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Old Dec 12, 2005, 11:44 PM // 23:44   #30
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Originally Posted by Jenosavel
I think what you keep brushing aside, Twicky, is that you were in-fact using the skill. It may not have been in the process of the casting animation (if it was too short for the bar to come up), but you already activated the skill. Its true your character needed to run into range, but instead of physically maneuvering your character there yourself, you hit the skill and let the game take you there. That little bit of difference in the play style here is key. If you think that should be different, then fine. However, you continue to not acknowledge posters who try to explain this phenomenon to you. There are ways to avoid what happened to you; if you don't think those ways should be neccessary, try to hammer that point instead of continuously repeating what you said in post one.

Also, this has nothing to do with rangers specifically. The only reason they were brought up, I'm sure, is because they have more skill interrupts than mesmers.
most mesmer interrupts only interrupt spells. touch attacks are skills not spells.

i understand how the mechanic works but does that really make it right? there are plenty of hexes and cripple affects that can stop you from getting in range for at touch skill. do we really need interrupts to disable the skill w/o it being cast the way it is now?

also did some testing with warrior attacks. if you say for instance use hamstring and are hit by an interrupt while running to the target the skill starts recharging. it does the same for adrenaline skill but if you are hit with distracting it will disable the skill for 20 seconds.

i just feel that is a wrong mechanic. bad enough i have to get with in melee range with touch skills (probly with lower than war armor) now i will be interrupted while i chase the target w/o even starting to cast.

i made this to let people know about it. if you already know about that's fine. i also made this to see what people think about it.
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Old Dec 12, 2005, 11:47 PM // 23:47   #31
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Quote:
Originally Posted by twicky_kid
my only problem with this is that you can interrupt a skill that is not even being used. when i activate a touch skill it moves with in range to be able to cast. while i am moving the spell is in que. if i am hit with an interrupt while i'm moving the skill is interrupted and starts recharging again.

not mad at being interrupted i mean come on. anyone that plays pvp knows that you are going to be interrupted from time to time.

why should you be able to interrupt a skill that is not even being used? i am the only that thinks that is a little "broken?"
Then the skill should be changed to be considered casting. The interupt doesnt need to changed because you arent comfortable getting into range yourself. If you were right next to your target to begin with, there wouldnt have been a problem. I dont know about you, but I can run with the mouse and push a number key at the same time.

If you want a clearer explanation of what actually happened, here it is:

You cast Signet of Midnight, as such you were out of range so the skill did not cast, however the skill forced your character to start to run. So the skill is doing something. You are now performing an action, called "Getting in range to use a skill". You are now hit with an Interupter, say Distracting Shot. Distracting Shot is meant to interupt actions. And if the action is a skill it causes a lengthened recharge.

Your skill is causing your action, so your skill is your action. Thus, when the action is interupted, your skill is interupted and has to recharge. Now, if you were to say be casting a spell, and had Signet in que when the Interupt hit, only the other spell would be interupted as its your current action.

Whether you are attacking, casting, or queing a skill, these are all actions. And are all interupted. Its like holding a bomb in your hand, unlit, and running toward your opponent. They arent going to wait for you to light it before they stop you. That'd be silly.
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Old Dec 13, 2005, 12:06 AM // 00:06   #32
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Originally Posted by twicky_kid
my midnight sig just got interrupted every single time i used it. 1/4 casting speed with 10 fast casting and i still get interrupted.
Fast casting affects spells, not signets, by the way.
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Old Dec 13, 2005, 12:07 AM // 00:07   #33
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touch attacks are skills not spells.
So you figure rangers have no "right " to interrupt a skill?? Imagine what would happen if no interrupts were possible, because that is basically what you're asking for . I have a monk and a ranger and as monk have been annoyed at times as well, but this is part of the game ( famous "distractiong shot while casting healing breeze or other enchantment" ) and you just have to deal with it .

It just encourages you to closely monitor where "everyone is " and how to move nimbly out of the way .

There's no reason to go about and nerf interrupts .
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Old Dec 13, 2005, 12:17 AM // 00:17   #34
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Originally Posted by Wessels
So you figure rangers have no "right " to interrupt a skill?? Imagine what would happen if no interrupts were possible, because that is basically what you're asking for . I have a monk and a ranger and as monk have been annoyed at times as well, but this is part of the game ( famous "distractiong shot while casting healing breeze or other enchantment" ) and you just have to deal with it .

It just encourages you to closely monitor where "everyone is " and how to move nimbly out of the way .

There's no reason to go about and nerf interrupts .
you have missed the point completely. if you bothered to read the replies you will see i have nothing against interrupts. you can interrupt the touch skills while you are running to them not while they are being cast.

have nothing against interrupting a skill during cast time or during an attack. interrupt the skill while i'm running in to use it. that's a little much. interrupt my action of running ya fine but why make my skill start recharging if it was never cast to be interrupted.

i am fully aware of how this works and don't need to be reminded. point of this do you agree with how this works. should a skill be interrupted even though its not being cast or attacking with. IMO i should not be since the skill was never acually used.
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Old Dec 13, 2005, 12:31 AM // 00:31   #35
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Quote:
Originally Posted by Arcanis the Omnipotent
Then the skill should be changed to be considered casting. The interupt doesnt need to changed because you arent comfortable getting into range yourself. If you were right next to your target to begin with, there wouldnt have been a problem. I dont know about you, but I can run with the mouse and push a number key at the same time.
His point, which I agree with, is that this mechanic does absolutely nothing except make the game harder to play. (especially for newbies who won't know about it until it happens to them a few times)

Also worth pointing out is that if you're still running when you attempt to use the skill, it'll start to activate then click off because it thinks you're trying to cancel it, wasting your energy.
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